Hi!

Sorry for this late answer, I was a bit swamped lately.

> NSData wouldn't let you, but NSMutableData would, with methods like 
> appendBytes:length:, appendData:, increaseLengthBy:, etc.  The underlying 
> buffer might have to move around if it cannot be extended in place, just as 
> it would if you use C realloc() calls.

In fact, I overlooked that completely. I just fear building a buffer from zero 
to something like 400,000 * 3 * 4 bytes = just under 5 MiB would imply too many 
moves as you mention. 

Now, I am anyway moving towards a binary file that would be fed directly into 
the buffer rather than needing decoding, and partitioning it into several 
chunks in order to optimize the number of triangles displayed. I think I’ll use 
NSData to store these chunks.

Thanks to all for the precious help!
Vincent



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