On Monday, February 10, 2014, Rick Mann <rm...@latencyzero.com> wrote:

> Ooops, sorry I wasn't clear. This is an iOS app (distributed through the
> App Store). I can't find similar language in
>
>
> https://developer.apple.com/appstore/resources/approval/guidelines.html


Then I'd assume that you'll probably be okay, unless Apple functions under
the Communist doctrine of "everything not permitted is forbidden".


>
>
> On Feb 10, 2014, at 17:27 , Ken Thomases <k...@codeweavers.com<javascript:;>>
> wrote:
>
> > On Feb 10, 2014, at 7:09 PM, Rick Mann wrote:
> >
> >> Does anyone have any references for the need to present a custom EULA
> when our app launches (after the user has downloaded it)? I know that Apple
> and the App Store provide a mechanism for providing a custom EULA, but
> people in my company are considering requiring the user to agree to it when
> the app launches. I'd really like to avoid this annoying user experience.
> >>
> >> I tried googling, but found very little in the way of advice or common
> practice.
> >>
> >> What do you guys do?
> >
> > It's not clear to me if you want this for an app distributed through the
> App Store or outside of it.  If through the App Store, it's prohibited.
>  From <
> https://developer.apple.com/appstore/mac/resources/approval/guidelines.html
> >:
> >
> >> * 2.20 Apps that present a license screen at launch will be rejected
> >
> > Regards,
> > Ken
> >
>
>
> --
> Rick
>
>
>
>
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