Yeah, we found those. Thanks! On Feb 10, 2014, at 17:51 , Ken Thomases <k...@codeweavers.com> wrote:
> On Feb 10, 2014, at 7:39 PM, Rick Mann wrote: > >> Ooops, sorry I wasn't clear. This is an iOS app (distributed through the App >> Store). I can't find similar language in >> >> https://developer.apple.com/appstore/resources/approval/guidelines.html > > Those say: > >> • 10.1 Apps must comply with all terms and conditions explained in the Apple >> iOS Human Interface Guidelines > > The HIGs > <https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/StartingStopping.html> > say: > >> As much as possible, avoid displaying a splash screen or other startup >> experience. > >> If possible, avoid requiring users to read a disclaimer or agree to an >> end-user license agreement when they first start your app. > > So, those guidelines are not as cut-and-dry as the Mac App Store guidelines. > They provide sufficient wiggle room for your management to latch onto, if > they are determined. But hopefully they discourage them from presenting an > at-launch EULA, instead. > > Regards, > Ken > -- Rick
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