Yeah, we found those. Thanks!

On Feb 10, 2014, at 17:51 , Ken Thomases <k...@codeweavers.com> wrote:

> On Feb 10, 2014, at 7:39 PM, Rick Mann wrote:
> 
>> Ooops, sorry I wasn't clear. This is an iOS app (distributed through the App 
>> Store). I can't find similar language in
>> 
>>      https://developer.apple.com/appstore/resources/approval/guidelines.html
> 
> Those say:
> 
>> • 10.1 Apps must comply with all terms and conditions explained in the Apple 
>> iOS Human Interface Guidelines
> 
> The HIGs 
> <https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/StartingStopping.html>
>  say:
> 
>> As much as possible, avoid displaying a splash screen or other startup 
>> experience.
> 
>> If possible, avoid requiring users to read a disclaimer or agree to an 
>> end-user license agreement when they first start your app.
> 
> So, those guidelines are not as cut-and-dry as the Mac App Store guidelines.  
> They provide sufficient wiggle room for your management to latch onto, if 
> they are determined.  But hopefully they discourage them from presenting an 
> at-launch EULA, instead.
> 
> Regards,
> Ken
> 


-- 
Rick



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