> On 10 May 2015, at 2:38 pm, Steve Mills <sjmi...@mac.com> wrote:
> 
> On May 9, 2015, at 23:20:08, Graham Cox <graham....@bigpond.com> wrote:
>> 
>> Me too, which is why it does :)
> 
> Heh, I didn’t notice that before. One thing I’d suggest: When the knob is set 
> to stop on tick marks, the scroll event should take it immediately to the 
> next/prev tick instead of waiting for the float value to get close enough to 
> the next tick value.


Yes, that might be better. As it is I have to keep track of the “unquantised” 
value so that the scrollwheel can accumulate until it hits the next threshold. 
The only reason I did it that way is so that the handling of snapping to tick 
marks works no matter where the events come from that change the value - in 
other words I don’t need to do extra work in the scroll wheel handler. But it 
might be better to do it the way you suggest.

> I also found it a bit disconcerting that the inc/dec action was dependent on 
> whether you mouseDown’d on the left or right side. I usually just aim for the 
> center, then click and drag, so that would make upward drags increase 
> sometimes and decrease other times. I kinda expect an upward drag to always 
> increase, because at this point, where a vertical drag will rotate a knob, 
> we’ve gone beyond trying to simulate a real-world action that’s easier done 
> with fingers, and instead going with an action that’s easier to do with the 
> mouse. Know what I mean?

Yes, I do. My thinking was that if you were to try a similar gesture on a real 
physical knob of this type, that’s how it would work - your finger would drive 
the knob according to which side you pushed on. I found this quite usable with 
a mouse where you can be very precise with where you click, but I haven’t tried 
it from a trackpad where it might be more troublesome. Just goes to show 
there’s more than one way to skin a cat, etc. Still, have source, can edit. I 
guess the real problem is there is no consistency between implementations of 
this kind of control, because everyone’s forced to write their own and each one 
does it a little differently according to the programmer’s own biases. If there 
were a consensus, I’d happily align myself with it.

—Graham



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