Copilot commented on code in PR #13115:
URL: https://github.com/apache/gluten/pull/13115#discussion_r4120530738
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cpp/velox/compute/VeloxBackend.cc:
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@@ -254,6 +255,10 @@ void VeloxBackend::init(
std::make_unique<folly::CPUThreadPoolExecutor>(ioThreads,
folly::CPUThreadPoolExecutor::makeLifoSemQueue());
}
+ const auto hashTableBuildThreads =
+ std::max<int32_t>(1, backendConf_->get<int32_t>(kHashTableBuildThreads,
numTaskSlotsPerExecutor));
+ hashTableBuildExecutor_ =
std::make_unique<folly::CPUThreadPoolExecutor>(hashTableBuildThreads);
Review Comment:
The pool is constructed unconditionally during backend initialization, so
every Velox backend creates this extra CPU pool—even applications that never
execute a parallel broadcast build. This contradicts the stated lazy creation
and adds avoidable thread/resource overhead at executor startup; retain the
configured size but create the pool in a call-once accessor, following
`getReaderThreadPool()`, and reset it during teardown.
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