I think a combination of these techniques would be great. One level to handle the socket management(as Odi outlined) and another to handle the content creation/validation (Eric's idea). These two methods in tandem should be sufficient to mimic any combination of servers/configurations.
Mike
On Nov 17, 2003, at 9:50 AM, Ortwin Glück wrote:
Eric Johnson wrote:My take is slightly different (and I wish I had time to implement it....)
Start by virtualizing the access to the connection, and then, rather than having multiple servers, just have different implementations of a virtualized "socket" interface, for example.
Eric, we can easily implement that by writing a special connection manager or socket factory. No need to introduce addition abstraction here. Socket is already a nice interface :-)
Odi
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