Hi, Rui Miguel Silva Seabra schrieb: > On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote: > >> Hi all! >> >> Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and >> graphics engines is released! As I said before, there are a lot of changes >> since previous version: >> * a good-looking skin >> * use ODE (Open Dynamics Engine) instead of my own physics engine >> * rolling ball animation >> * falling ball animation >> * gravity calibration feature >> * GUI improvements >> * added exit button >> I've also added _2_new_levels_. >> >> The ball became 3D and physics now calculates angular velocities, so the >> game consumes more CPU time than before, but framerate stays more than >> decent, so no lagging. >> >> Please take into account that one more dependency was added. Now the game >> requires libode, which is already in Debian, but not in Openmoko >> repositories. So, I've provided an .ipk compiled by myself. >> Other than that, the structure of source code and building system is >> unchanged. >> >> Complete instructions for >> * installation >> * avoiding auto-suspend and display dimming >> * accelerometer calibration >> are available at the project's homepage [1]. >> Information on opkg.org was also renewed [2]. >> The demonstration video (from announce letter) is available on youtube [3]. >> >> The debian package is untested, so let me know if it works or not. >> >> [1] http://mokomaze.projects.openmoko.org/ >> [2] http://www.opkg.org/package_121.html >> [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 >> >> Have a fun! >> > > Damn, seems fun and would love to but breaks out on Om2008.12 (and I have > libmokoui and libode) > > r...@om-gta02:~# mokomaze > File_loader: savegame file not found > File_loader: 14 game levels parsed > Segmentation fault > > you have to install libpng3. that works for me. I took it from shr unstalbe because the repo for testint is down at the moment.
Sebastian > Rui > >
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