Hey Ant!

Nice to hear you made debian packages!
Could you consider building against libode1 (ODE 0.11, debian sid) instead of 
libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian 
sid/experimental so it would be nice not having to pull libode0debian1 from 
squeeze...
Anyway the screenshots look very promising! :)

--
Marcel

Am Freitag, 1. Mai 2009 20:21:42 schrieb ANT:
> Hi all!
>
> Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
> graphics engines is released! As I said before, there are a lot of changes
> since previous version:
>  * a good-looking skin
>  * use ODE (Open Dynamics Engine) instead of my own physics engine
>  * rolling ball animation
>  * falling ball animation
>  * gravity calibration feature
>  * GUI improvements
>  * added exit button
> I've also added _2_new_levels_.
>
> The ball became 3D and physics now calculates angular velocities, so the
> game consumes more CPU time than before, but framerate stays more than
> decent, so no lagging.
>
> Please take into account that one more dependency was added. Now the game
> requires libode, which is already in Debian, but not in Openmoko
> repositories. So, I've provided an .ipk compiled by myself.
> Other than that, the structure of source code and building system is
> unchanged.
>
> Complete instructions for
>  * installation
>  * avoiding auto-suspend and display dimming
>  * accelerometer calibration
> are available at the project's homepage [1].
> Information on opkg.org was also renewed [2].
> The demonstration video (from announce letter) is available on youtube [3].
>
> The debian package is untested, so let me know if it works or not.
>
> [1] http://mokomaze.projects.openmoko.org/
> [2] http://www.opkg.org/package_121.html
> [3] http://www.youtube.com/watch?v=VVRRXx2kEu8
>
> Have a fun!
>
> Anton



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