Hey Ant! Nice to hear you made debian packages! Could you consider building against libode1 (ODE 0.11, debian sid) instead of libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian sid/experimental so it would be nice not having to pull libode0debian1 from squeeze... Anyway the screenshots look very promising! :)
-- Marcel Am Freitag, 1. Mai 2009 20:21:42 schrieb ANT: > Hi all! > > Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and > graphics engines is released! As I said before, there are a lot of changes > since previous version: > * a good-looking skin > * use ODE (Open Dynamics Engine) instead of my own physics engine > * rolling ball animation > * falling ball animation > * gravity calibration feature > * GUI improvements > * added exit button > I've also added _2_new_levels_. > > The ball became 3D and physics now calculates angular velocities, so the > game consumes more CPU time than before, but framerate stays more than > decent, so no lagging. > > Please take into account that one more dependency was added. Now the game > requires libode, which is already in Debian, but not in Openmoko > repositories. So, I've provided an .ipk compiled by myself. > Other than that, the structure of source code and building system is > unchanged. > > Complete instructions for > * installation > * avoiding auto-suspend and display dimming > * accelerometer calibration > are available at the project's homepage [1]. > Information on opkg.org was also renewed [2]. > The demonstration video (from announce letter) is available on youtube [3]. > > The debian package is untested, so let me know if it works or not. > > [1] http://mokomaze.projects.openmoko.org/ > [2] http://www.opkg.org/package_121.html > [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 > > Have a fun! > > Anton _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community