Original Sender : Forrest Dump <[EMAIL PROTECTED]>
---------------------------------
Hi,
3Dfx Voodoo3 3000 mempunyai fillrate 166 Mpixels/sec
Dengan PIII-500 skor Quake2 (Crusher demo) ;
@1024*768 = 51.9 fps
@800*600 = 43.4 fps
( jadi pertanyaan koq di Cel300@450 relatif sama dengan PIII-500? ..
sudah terjadi bottleneck? .. )
Videologic NEON 250 mempunyai fillrate 125 Mpixels/sec
Dengan PIII-500 skor Quake2 (Crusher demo) ;
@1024*768 = 55 fps
@800*600 = 51.1 fps
3Dfx Voodoo3 3000 max.color output: dithered 16 bit (22 bit equivalent)
Videologic NEON 250 max.color output : 32 bit
3Dfx Voodoo3 3000 blm mendukung AGP-texturing
Videologic NEON 250 mendukung AGP-texturing
3Dfx Voodoo3 3000 : Texture compression through narrow-channel YAB format
Videologic NEON 250 : Vector Quantization Texture Compression/VQTC, upto 8:1
=Suitability for future game=
Sharkyextreme's comment :
Nevertheless, the Voodoo 3 3000's architecture is also limited to 256x256 texture
sizes,
which will mean that QuakeIII: Arena and Unreal Tournament (as well as a host of
other
new titles on the way) won't look as crisp, clean or 'perty' as on a 3D card capable
of
2048x2048 for example.
( NEON 250 mendukung ukuran tekstur sampai 1024x1024 )
Oke, segitu dulu info2nya =)
Keep cool,
FD <[EMAIL PROTECTED]>
Info-info 3D indonesia?.. http://come.to/pvrmania (updated 25/4/99)
Milis 3D indonesia?.. [EMAIL PROTECTED]
Earth's time, Ryo Saeba scratched :
>Ini test di Voodoo 3 3000, Celeron 300A o/c 450, 64 MB:
>
>Quake2@1024*768
> 16 bit 22 bit
>demo1 77.7 73.5 -5.41%
>demo2 77.5 73.8 -4.77%
>crusher 46.8 45.2 -3.42%
>massive1 66.0 63.3 -4.09%
>
>Quake2@800x600
> 16 bit 22 bit
>demo1 105 103.7 -1.24%
>demo2 100.5 99.6 -0.90%
>crusher 51.9 51.9 0.00%
>massive1 79.9 79.4 -0.63%
>
>Unreal
> 16 bit 22 bit
>Flyby@1024x768 42.7 41.6 -2.58%
>Flyby@800x600 52.2 52.1 -0.19%
>
>FYI, itu di Celeron lho, bukan di PII.
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