I suggest you use anchorman.  It will be weaker on 19x19, but so will the
other programs.

It lets you get set up quickly.

David

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
> Sent: Tuesday, December 12, 2006 10:48 AM
> To: computer-go
> Subject: [computer-go] Anchor Player
> 
> 
> If I set up a 19x19 server,  we will need an Anchor player.  
> Here is what I need from an Anchor player:
> 
>   1.  Non-deterministic - should not play same game every time.
> 
>   2.  Consistent - plays at the same strength at a level that is not
>       based on the power of the hardware.  For instance AnchorMan is
>       set to a fixed level that does not depend on time.  Lazarus,
>       however, players weaker when other jobs are running on the
>       computer - something we don't want in an anchor.
> 
>   3.  Linux binary - because it runs on the server itself.
> 
>   4.  Low resource usage - I run AnchorMan on the server at a high
>       nice level and it takes less than 1 second per move even if it
>       isn't niced.
> 
>       If the Anchor runs on the server, it must be a good citizen.
> 
>   5.  Should play as strong as possible given the above constraints.
>       If possible it should be in the upper 50-60 percentile - but it
>       should not be significantly below median strength.
> 
> 
> It does not absolutely have to run on the server but it must 
> be heavily available - pretty much 24 hours a day.  It should 
> be a non-changing entity - not something being constantly 
> upgraded - although we could from time to time explicitly 
> upgrade the Anchor player.
> 
> It's better if the Anchor player is a known quantity on 9x9, 
> then we could actually assign it the same rating and attempt 
> to extrapolate, but we can do that anyway - not a big deal.
> 
> The very best candidate may actually be "AnchorMan", a 
> program that may fit all the above criteria.  It's an old 
> fashioned Monte/Carlo program that plays about as well is at 
> can and uses little memory given about 1 second per move - at 
> least on 9x9.  So it doesn't use much resources.
> 
> At 19x19 AnchorMan would be weaker.  At this boardsize, 
> AnchorMan would benefit greatly from increased time control 
> but then I'm starting to get away from constraint 4 - low 
> resource usage - unless it was run remotely.
> 
> GnuGo is another possibility and has the advantage of being a 
> well known quantity, but Gnugo fails to meet some of the 
> criteria above such as being too deterministic and using 
> heavy resources.
> 
> If someone wants to host an Anchor player remotely or has a 
> resource friendly candidate that meets the above criteria, 
> let me know.
> 
> - Don
> 
> 
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