I guess we will just have to leave it as a disagreement about what
is important and what is mundane. I do not find the question of
correct endgame reading to be mundane. If SlugGo passes 100+
times and in the process the opponent builds something that is
then mis-evaluated (as happened in a game against botnoid in
a KGS tournament) this is a very important thing for me to fix.
If it turns out to be correct as it hangs itself way out on the edge,
counting every liberty and cut correctly, then I am happy.
It is not the winning, but the appearance of understanding that
is important to me.
Cheers,
David
On 4, Jan 2007, at 1:44 PM, Don Dailey wrote:
On Thu, 2007-01-04 at 13:16 -0800, David Doshay wrote:
I just hope that someday the extra skill required as mentioned
below is applied to computer programs, and rewarded accordingly.
I hope the programming effort isn't spend on this mundane stuff,
but instead is applied to playing the game well - not trying to
get rewards for passing.
- Don
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