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Good common sense answer.   I agree that this could be settled.

I'll go ahead and help Chris Fant set up a the server which he will
administer.

Meanwhile, can you experiment with the 9x9 server just to see if you can
get it working on CGOS?    You can use any anonymous name.

- - Don


David Fotland wrote:
> It's because strong players play strong moves, and the program has knowledge
> about the strong moves.  When Mogo plays an unconventional move, Many Faces
> has less knowledge, and is more likely to do something really stupid.
> People are more able to respond well to odd moves.  
> 
> 9x9 is a different case, since mogo plays nearly perfectly once the opening
> is done, unless there is a rare tactic that falls outside the uct tree so
> the monte carlo doesn't see it.  In 19x19 middle games, mogo is still
> relying on the monte carlo playouts rather than the uct tree, so it is more
> sensitive to tactics.  I've watched it play 19x19, and it plays greedy for
> territory while leaving many weaknesses.  A human will focus on the
> weaknesses and find some deep tactics to exploit them.  Many Faces won't do
> this since it expects the opponent to play the "honest" move and not leave
> this kind of weakness.
> 
> But the only way to settle this is to do some experiments.  I could
> certainly be wrong.  If we have a mogo-many faces match on 19x19 cgos, and
> we also have them play for ratings against people on kgs, it would settle
> it.
> 
> David
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