why not just ignore game results that took place in
fewer than 10 moves?

then black can play his handicap stones, white can
pass, and everyone's cool.

s.

----- Original Message ----
From: Jason House <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Monday, October 29, 2007 4:28:44 PM
Subject: Re: [computer-go] 19x19 CGOS




On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote:
On Mon, 29 Oct 2007, Jacques Basaldúa wrote:
> This can also be done by the programmers. E.g. If CrazyStone is too strong,
> Rèmi can introduce a CrazyStoneH3 which passes 3 times
> at the beginning. But not at the first move, to avoid smart tricks.

>
> If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8.
> pass. Black cannot pass and win the game because of komi.

I like this idea.
This actually might work even without a server change. The

self-handicapped program can even play black and pass on the
2nd,3rd,... move. White still cannot win by passing since there
are live black stones on the board.

I don't think black can ever pass in any simple manner to give handicap.  After 
playing one stone, the remaining empty territory *should* look like nobody's 
territory.  The score would then be "black stones" vs "white stones" + komi.  
I'd argue that the right is always greater than the left until territory begins 
to form.  


Similarly, white can safely pass right out of the gate since a black pass would 
make it win.  White can't, however, pass more than 7 times with a komi of 7.5.









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