On Dec 13, 2007 2:28 PM, Forrest Curo <[EMAIL PROTECTED]> wrote:

> > It's the approach I believe to be more human-like.   Not necessarily the
> > playing style.
>
> Human beings "chunk".
>
> What all this fuss suggests to me is a "meta-mc" program... You
> include routines that work out good sequences, as a human would--and
> then you have the random part of the program include the more
> promising sequences, where applicable, as if they were individual moves.


You can't do that in two-player games, unless you are convinced that the
opponent is forced throughout the entire sequence.
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