Don Dailey wrote:

Yes,  the tree generates pass moves and with 2 passes the game is scored
without play-outs.

How do you detect dead groups after 2 passes? Static analysis? All is alive/CGOS?

I can't believe mogo doesn't do this, it would be very weak
if it didn't.
That's just an assumption shaped by a non-objective human bias.

So are you saying that if mogo had this position:

| # # # # # #
| O O O O O #
| + + + + O # a b c d e

That mogo would not know to move to nakade point c1 with either color?

I was referring to your "it would be very weak", not to what MoGo does or does not do. I don't know exactly what MoGo does. I do know you can not know the above and not be "very weak". You can also not know about ladders and not be "very weak". Many people seem to think this is completely unfathomable, and I was surprised you made the same mistake. I think it has something to do with both things being the first things a human player learns. Because he thinks it's basic, he concludes anybody not knowing it is weak. But strength just doesn't work that way.

--
GCP
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