Michael Williams wrote:

So do I. I just stated a simpler version here because I previously suggested a more integrated approach and got zero replies. I'll state it again:

Start with a UCT+MC engine. When a tree node reaches X number of playouts (1000?, 10000?), do a tactical analysis. When that analysis exists for a given node, let it in some way bias the move selection at that node.

I think it's a good idea :)

--
GCP
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