Mogo is already very strong at endgame and certainly plays perfectly near the 
end of the game. The more advanced the program, the sooner it can play perfect 
endgame.
But correct ko threats playing has nothing to do with the playout part : Since 
it is a strategic concept that involves global understanting, It is handled by 
the UCT tree part.

----- Message d'origine ----
De : steve uurtamo <[EMAIL PROTECTED]>
À : computer-go <computer-go@computer-go.org>
Envoyé le : Dimanche, 2 Mars 2008, 20h25mn 33s
Objet : Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

a few subtleties --

it's possible for a machine to play a perfect endgame, and my
guess is that machines will play perfect endgames before people
do, although most pros are excellent at the endgame.

counting ko threats and utilizing kos effectively is tricky in playouts --
kos can naturally extend a playout very, very far beyond where the
actual advantage would be taken in a non-ko situation, and the likelihood
of getting this far often enough in playouts to see the advantage is going
to be difficult for machines without a lot of domain-specific knowledge.

different humans are often good at different stages of the game, and
making up a few points in the endgame, or getting a massive lead in
the beginning of the game may be possible, convincing a computer
player of something that isn't true -- either that it's nearly guaranteed
to win, or nearly guaranteed to lose.

all that having been said, i'm quite impressed with how well these programs
are doing.

s.
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