SlugGo was never intended to just be the multi-headed global
lookahead on top of GNU Go that it is today. The idea has always
been to have multiple go engines inside. We just picked GNU Go
for the first because when we started that was the only decent
open source program, so we built the infrastructure around that
engine.

We are working on others, but it is happening slowly.

The PhD topic is the combination of different expert systems and
how to arbitrate between their suggestions, particularly when the
experts use different representations for move quality/urgency.


Cheers,
David



On 28, Oct 2008, at 12:34 PM, Don Dailey wrote:

On Tue, 2008-10-28 at 12:28 -0700, terry mcintyre wrote:

The downside of overfitting to a particular opponent is that little
improvement versus other opponents was seen.

I wonder what would happen if Sluggo used a second player (with a style
much different from gnugo but still similar strength) as a source of
plausible moves in addition to gnugo? Specifically a player that had
different weaknesses and strengths.

- Don




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