It might be a good idea then to look at some games of competitive players to 
get an idea of how a game develops from the opening to the middle game and the 
endgame.
There are some online game collections, but you could also register an account 
on an online go server to watch some games while they are being played (KGS for 
instance: www.gokgs,com).
 
Dave

________________________________

Van: [EMAIL PROTECTED] namens tony tang
Verzonden: wo 10-12-2008 22:08
Aan: go mailing list
Onderwerp: RE: [computer-go] MC Opening stage


Grandad taught me how to play when i was a kid (touching story etc)
But no, just thought i'll do a go project for fun.
 
Did anyone record how much memory it took to simulate and record 360 moves? 
>From my understanding you have to play atleast a few hundred games of each 
>position
to give a fair estimation(light playout) ??



________________________________


Subject: RE: [computer-go] MC Opening stage
Date: Wed, 10 Dec 2008 21:57:18 +0100
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org



And 6-7 every now and then (humans imitating MC bots?).
 
Do you play go competitively, Tony?
 
Dave

________________________________

Van: [EMAIL PROTECTED] namens Heikki Levanto
Verzonden: wo 10-12-2008 21:50
Aan: computer-go
Onderwerp: Re: [computer-go] MC Opening stage


On Wed, Dec 10, 2008 at 12:39:55PM -0800, terry mcintyre wrote:
> I once heard a simple rule which seems to cover just about everything
> interesting: "consider only moves which are on the 3rd and 4th lines,
> and/or within a manhattan distance of n, for some small n, of some other
> stone already on the board." If memory serves, David Fotland mentioned this
> at the Portland Congress. Some players favor opening moves on the fifth
> line, however.

And the occasional funny guy playing the center point...

-H

--
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

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