Don, others, are there publications about this? If people have tried it out, are there any threads on this list that somebody remembers where results are posted? I have not been able to find any. It would be interesting to see.
Christian 2009/7/12 Don Dailey <dailey....@gmail.com>: > > > On Sun, Jul 12, 2009 at 8:59 AM, Benjamin Teuber <benjamin.teu...@web.de> > wrote: >> >> > You just hit the nail on the head. Dynamic komi does not encourage a >> > program to overplay the position. Since you are starting from a losing >> > position you HAVE to overplay a bit. You have to attack when it is >> > futile. >> >> That depends on the komi - if you're behind by fourty points and set >> the virtual komi to 30, you play as if you'd be 10 behind, which would >> be agressive, but not kamikaze. >> >> This is exactly what people do, so I don't see your point. > > It's not up to me to prove anything. It's up to you. > > Several of us have tried variations of this idea of dynamic komi adjustment, > which seems like a very good premise. This SHOULD help the play. But the > fact of the matter is that none of us (so far) has made it work. If the > observations do not fit the premise, at some point we should actually > scrutinize the premise - even if the premise seems logical to us. > > I think the ones who still cling to this idea have not actually tried > implementing it. Have you tried? If you have, why are still talking > about it and not showing us something? > > > - Don > > > > >> >> >> Benjamin >> _______________________________________________ >> computer-go mailing list >> computer-go@computer-go.org >> http://www.computer-go.org/mailman/listinfo/computer-go/ > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/