I just realized that game 2 happened last night. ARGH! Stupid timezone
error.

On Thu, Mar 10, 2016 at 9:19 AM, Jim O'Flaherty <jim.oflaherty...@gmail.com>
wrote:

> I was surprised the Lee Sedol didn't take the game a bit further to probe
> AlphaGo and see how it responded to [...complex kos, complex ko fights,
> complex sekis, complex semeais, ..., multiple connection problems,
> complex life and death problems] as ammunition for his next game. I think
> he was so astonished at being put into a losing position, he wasn't
> mentally prepared to put himself in a student's role again, especially to
> an AI...which had clearly played much weaker games just 6 months ago. I'm
> hopeful Lee Sedol's team has been some meta-strategy sessions where, if he
> finds himself in a losing position in game two, he turns it into exploring
> a set of experiments to tease out some of the weaknesses to be better
> exploited in the remaining games.
>
> On Thu, Mar 10, 2016 at 8:16 AM, Robert Jasiek <jas...@snafu.de> wrote:
>
>> On 10.03.2016 00:45, Hideki Kato wrote:
>>
>>> such as solving complex semeai's and double-ko's, aren't solved yet.
>>>
>>
>> To find out Alphago's weaknesses, there can be, in particular,
>>
>> - this match
>> - careful analysis of its games
>> - Alphago playing on artificial problem positions incl. complex kos,
>> complex ko fights, complex sekis, complex semeais, complex endgames,
>> multiple connection problems, complex life and death problems (such as Igo
>> Hatsu Yoron 120) etc., and then theoretical analysis of such play
>> - semantic verification of the program code and interface
>> - theoretical study of the used theory and the generated dynamic data
>> (structures)
>>
>> --
>> robert jasiek
>> _______________________________________________
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>
>
>
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