With at most 2x361 or so different end scores but 10^{XXX} possible different
games, there are at least in the opening many moves with the same optimal
outcome. The difference between these moves is not the guaranteed score (they
are all optimal) but the difficulty to play optimal after that move. And the
human and computer strengths are rather different.

On Thu, 10 Mar 2016, uurtamo . wrote:


If that's the case, then they should be able to give opinions on best first 
moves, best first two move combos, and best first three move combos. That'd
be interesting to see. (Top 10 or so of each).

s.

On Mar 10, 2016 12:37 PM, "Sorin Gherman" <sor...@gmail.com> wrote:

      From reading their article, AlphaGo makes no difference at all between 
start, middle and endgame.
      Just like any other position, the empty (or almost empty, or almost full) 
board is just another game position in which it chooses (one of)
      the most promising moves in order to maximize her chance of winning.

      On Mar 10, 2016 12:31 PM, "uurtamo ." <uurt...@gmail.com> wrote:

            Quick question - how, mechanically, is the opening being handled by 
alpha go and other recent very strong programs? Giant
            hand-entered or game-learned joseki books?

            Thanks,

            steve

            On Mar 10, 2016 12:23 PM, "Thomas Wolf" <tw...@brocku.ca> wrote:
                  My 2 cent:

                  Recent strong computer programs never loose by a few points.  
They are either
                  crashed before the end game starts (because when being 
clearly behind they play more
                  desperate and weaker moves because they mainly get negative 
feadback from
                  their search with mostly loosing branches and risky play 
gives them the only
                  winning sequences in their search) or they win by resignation 
or win
                  by a few points.

                  In other words, if a human player playing AlphaGo does not 
have a large
                  advantage already in the middle game, then AlphaGo will win 
whether it looks
                  like it or not (even to a 9p player like Michael Redmond was 
surprised
                  last night about the sudden gain of a number of points by 
AlphaGo in the
                  center in the end game: 4:42:10, 4:43:00, 4:43:28 in the 
video https://gogameguru.com/alphago-2/)

                  In the middle and end game the reduced number of possible 
moves and the
                  precise and fast counting ability of computer programs are 
superior.  In the
                  game commentary of the 1st game it was mentioned that Lee 
Sedol considers the
                  opening not to be his strongest part of the game.  But with 
AlphaGo playing
                  top pro level even in the opening, a large advantage after 
the middle game
                  might simply be impossible to reach for a human.

                  About finding weakness:
                  In the absense of games of AlphaGo to study it might be 
interesting to get a general idea by checking out the games
                  where 7d Zen lost on KGS
                  recently.

                  Thomas

                  On Thu, 10 Mar 2016, wing wrote:

                        One question is whether Lee Sedol knows about these 
weaknesses.
                        Another question is whether he will exploit those 
weaknesses.
                        Lee has a very simple style of play that seems less 
ko-oriented
                        than other players, and this may play into the hands of 
Alpha.

                        Michael Wing

                               I was surprised the Lee Sedol didn't take the 
game a bit further to
                               probe AlphaGo and see how it responded to 
[...complex kos, complex ko
                               fights, complex sekis, complex semeais, ..., 
multiple connection
                               problems, complex life and death problems] as 
ammunition for his next
                               game. I think he was so astonished at being put 
into a losing
                               position, he wasn't mentally prepared to put 
himself in a student's
                               role again, especially to an AI...which had 
clearly played much weaker
                               games just 6 months ago. I'm hopeful Lee Sedol's 
team has been some
                               meta-strategy sessions where, if he finds 
himself in a losing position
                               in game two, he turns it into exploring a set of 
experiments to tease
                               out some of the weaknesses to be better 
exploited in the remaining
                               games.

                               On Thu, Mar 10, 2016 at 8:16 AM, Robert Jasiek 
<jas...@snafu.de> wrote:

                              >  On 10.03.2016 00:45, Hideki Kato wrote:
                              > > >  such as solving complex semeai's and 
double-ko's, aren't solved yet.
                              > >  To find out Alphago's weaknesses, there can 
be, in particular,
                              > >  - this match
                              >  - careful analysis of its games
                              >  - Alphago playing on artificial problem positions 
incl. complex kos, >  complex ko
                              fights, complex sekis, complex semeais, complex 
endgames, >  multiple connection problems,
                              complex life and death problems (such as >  Igo 
Hatsu Yoron 120) etc., and then theoretical
                              analysis of such play
                              >  - semantic verification of the program code 
and interface
                              >  - theoretical study of the used theory and the 
generated dynamic data >  (structures)
                              > >  --
                              >  robert jasiek
                              >  _______________________________________________
                              >  Computer-go mailing list
                              >  Computer-go@computer-go.org
                              >  
http://computer-go.org/mailman/listinfo/computer-go [1]



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