On 25.10.2017 18:17, Xavier Combelle wrote:
exact go theory is full of hole.

WRT describing the whole game, yes, this is the current state. Solving go in a mathematical sense is a project for centuries.

Actually, to my knowledge human can't apply only the exact go theory and
play a decent game.

Only for certain positions of a) late endgame, b) semeais, c) ko.

If human can't do that, how it will teach a computer to do it magically ?

IIRC, Martin Müller implemented CGT endgames a la Mathematical Go Endgames.

The reason why (b) had became unpopular is because there is no go theory
precise enough to implement it as an algorithm

There is quite some theory of the 95% principle kind which might be implemented as approximation. E.g. "Usually, defend your weak important group." can be approximated by approximating "group", "important" (its loss is too large in a quick positional judgement), "weak" (can be killed in two successive moves), "defend" (after the move, cannot be killed in two successive moves), "usually" (always, unless there are several such groups and some must be chosen, say, randomly; the approximation being that the alternative strategy of large scale exchange is discarded).

Besides, one must prioritise principles to solve conflicting principles by a higher order principle.

IMO, such an expert system combined with tree reading and maybe MCTS to emulate reading used when a principle depends on reading can, with an effort of a few manyears of implementation, already achieve amateur mid dan. Not high dan yet because high dans can choose advanced strategies, such as global exchange, and there are no good enough principles for that yet, which would also consider necessary side conditions related to influence, aji etc. I need to work out such principles during the following years. Currently, the state is that weaker principles have identified the major topics (influence, aji etc.) to be considered in fights but they must be refined to create 95%+ principles.

***

In the 80s and 90s, expert systems failed to do better than ca. 5 kyu because principles were only marginally better than 50%. Today, (my) average principles discard the weaker, 50% principles and are ca. 75%. Tomorrow, the 75% principles can be discarded for an average of 95% principles. Expert systems get their chance again! Their major disadvantage remains: great manpower is required for implementation. The advantage is semantical understanding.

--
robert jasiek
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