also frankly not a problem for a rating system to handle. a rating system shouldn't be tweaked to handle eccentricities of its players other than the general assumptions of how a game's result is determined (like, does it allow for "win" and "draw" and "undetermined" or just "win").
s. On Fri, Jan 22, 2021 at 6:29 AM David Wu <lightvec...@gmail.com> wrote: > On Fri, Jan 22, 2021 at 8:08 AM Rémi Coulom <remi.cou...@gmail.com> wrote: > >> You are right that non-determinism and bot blind spots are a source of >> problems with Elo ratings. I add randomness to the openings, but it is >> still difficult to avoid repeating some patterns. I have just noticed that >> the two wins of CrazyStone-81-15po against LZ_286_e6e2_p400 were caused by >> very similar ladders in the opening: >> http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733333.sgf >> http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf >> Such a huge blind spot in such a strong engine is likely to cause rating >> compression. >> Rémi >> > > I agree, ladders are definitely the other most noticeable way that Elo > model assumptions may be broken, since pure-zero bots have a hard time with > them, and can easily cause difference(A,B) + difference(B,C) to be very > inconsistent with difference(A,C). If some of A,B,C always handle ladders > very well and some are blind to them, then you are right that probably no > amount of opening randomization can smooth it out. > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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