Aja wrote:
>> Zen uses sequence-like AND probabilistic simulation.
>> Basically it plays around the previous move randomly like MoGo, and these
>> moves are biased by gamma values like Crazy Stone.
>>
>> I am also trying to use probabilistic simulation on the whole board, but
>> it does not yet succeed. The main problem is how to combine the semeai,
>> seki and useless-move detection with it.
>
>   Very surprised that Zen is using partly sequence-like simulation like 
>Mogo. Erica uses probabilistic simulation completely. I am not sure if my 
>implementation is good enough to be called "succeed" , but I am sure that 
>you will succeed.

I suppose that probabilistic simulation on the whole board is not suitable
for some sort of heuristics, like seki, long semeai or ladder-safe.
Does Erica handle those in the playouts correctly?

--
Yamato
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