Aja wrote: >> Zen uses sequence-like AND probabilistic simulation. >> Basically it plays around the previous move randomly like MoGo, and these >> moves are biased by gamma values like Crazy Stone. >> >> I am also trying to use probabilistic simulation on the whole board, but >> it does not yet succeed. The main problem is how to combine the semeai, >> seki and useless-move detection with it. > > Very surprised that Zen is using partly sequence-like simulation like >Mogo. Erica uses probabilistic simulation completely. I am not sure if my >implementation is good enough to be called "succeed" , but I am sure that >you will succeed.
I suppose that probabilistic simulation on the whole board is not suitable for some sort of heuristics, like seki, long semeai or ladder-safe. Does Erica handle those in the playouts correctly? -- Yamato _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go