Zen uses sequence-like AND probabilistic simulation.
Basically it plays around the previous move randomly like MoGo, and these
moves are biased by gamma values like Crazy Stone.
I am also trying to use probabilistic simulation on the whole board, but
it does not yet succeed. The main problem is how to combine the semeai,
seki and useless-move detection with it.
Very surprised that Zen is using partly sequence-like simulation like
Mogo. Erica uses probabilistic simulation completely. I am not sure if my
implementation is good enough to be called "succeed" , but I am sure that
you will succeed.
Aja
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