Aja wrote:
>> I suppose that probabilistic simulation on the whole board is not suitable
>> for some sort of heuristics, like seki, long semeai or ladder-safe.
>> Does Erica handle those in the playouts correctly?
>
>It's not true. Erica handle seki, semeai and ladder in the playouts combined 
>with probabilistic simulation. Everything Mogo-type, fixed-sequence 
>simulation can do, should also be able to be done in probabilistic 
>simulation. Probabilistic simulation has more flexibility, as Olivier said.

That means, you track seki or semeai status incrementally?
Or, do you use a resampling algorithm that avoids to play seki-dame or
something useless?

--
Yamato
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