Aja wrote: >> I suppose that probabilistic simulation on the whole board is not suitable >> for some sort of heuristics, like seki, long semeai or ladder-safe. >> Does Erica handle those in the playouts correctly? > >It's not true. Erica handle seki, semeai and ladder in the playouts combined >with probabilistic simulation. Everything Mogo-type, fixed-sequence >simulation can do, should also be able to be done in probabilistic >simulation. Probabilistic simulation has more flexibility, as Olivier said.
That means, you track seki or semeai status incrementally? Or, do you use a resampling algorithm that avoids to play seki-dame or something useless? -- Yamato _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go