On Thu, Jan 27, 2011 at 8:31 PM, Álvaro Begué <alvaro.be...@gmail.com>wrote:

> On Thu, Jan 27, 2011 at 4:12 PM, Don Dailey <dailey....@gmail.com> wrote:
> >
> >
> > On Thu, Jan 27, 2011 at 9:31 AM, Jonathan Chetwynd
> > <j.chetw...@btinternet.com> wrote:
> >>
> >> Could a 'doubling dice'** encourage early resignation by programs?
> >>
> >> each program would have to forfeit a double game, if it played on and
> lost
> >> the game,
> >> but could resign for a single loss.
> >
> > The problem is that you can still play the game out until there is just
> one
> > or two moves left and then resign.    So for this work it has to be done
> at
> > some reasonable point in the game and who is to decide when that should
> be?
>
> I don't understand your objection, Don. The side that is winning will
> at some point determine that the probability of winning the game is
> large enough (say, more than 80%) and it will propose doubling. At
> that point the losing side can resign and lose 1 point; resigning
> later (after accepting the doubling) costs 2 points.
>

I did not understand that the player who thinks he is winning makes the
proposal.   I guess I don't know anything about backgammon.


>
> I have mixed feelings about this idea. On the one hand, having a
> doubling cube in a deterministic game seems completely bizarre, but
> since we have been thinking about go probabilistically for a while
> now, it seems kind of natural at the same time.
>
> In any case, I agree that playing the game well is difficult enough
> and we should concentrate on that. I am happy with CGOS-style games
> that are played to the bitter end.
>

Yes,  it's not like WE are playing those games.



>
> Álvaro.
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