Has anyone been able to get GLX to work correctly on 4.0.2 with anything
that uses multi-textures?  (Descent3 and Quake are two examples.)

I get a nasty smearing effect on multi-textures with 4.0.2. I have tried
multiple options to get around this, but nothing has worked. (I have
tested Descent3. I am going to test Quake III as soon as this rebuild is
done.)

Any luck with this?

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