Thanks Paul - Initially I tried rigid body + 10 cycles of morph_fit_chain at a 
radius of 11 Å - that seemed to work better than rigid body alone, although 
some of the larger domain shifts are still not corrected. 

Perhaps I need a larger radius for that - I’ll try doing 10 cycles at a radius 
of 20 Å, followed by 5 each at 10 Å and 5 Å. 

Regarding blurred maps, is there any way to adjust the sharpening factor on the 
fly in a script, in such a manner that it can be returned to normal afterwards?

Also, Coot seems to write out a copy of the pdb to the coot-backup directory 
after every cycle of morph_chain - is there any way to turn off this behavior? 
Normally it would be fine, but with a few hundred operations that adds up to 
several GB of backup files, which probably slows down the whole process 
somewhat.

Cheers,
Oliver.
On Dec 29, 2013, at 6:21 AM, Paul Emsley <pems...@mrc-lmb.cam.ac.uk> wrote:

> On 29/12/13 02:51, Oliver Clarke wrote:
>> 
>> 
>> I agree that normally rigid body refinement of each chain wouldn’t be very 
>> useful - I’m using this script in a situation where we have a large complex 
>> of many subunits that we need to fit to a quite low-resolution map (of a 
>> related complex from another species),
> 
> Sounds familiar :-)  (... as may be apparent at the Study Weekend).
> 
>> and an initial round of rigid body fitting seemed to be helpful on 
>> individual chains but was quite laborious when performed manually for each 
>> chain.
> 
> Eeek. Yes...
> 
> Also consider Jiggle Fit.
> 
>> This script seemed to help with that, and I was adding morph_fit_chain in 
>> the hope that it would correct errors in the curvature of helices, or the 
>> orientation of two domains within a multi-domain protein.
> 
> OK, for the orientation of domains you need a larger radius, performed on the 
> chain.  For the curvature of helices you need (I would imagine) a smaller 
> radius performed on a residue selection.
> 
>> 
>> Yes, that was the problem - It works when I replace chain_id with ch_id.
>> 
> 
> good.
> 
>> So you would suggest calling morph_chain several times in succession?
> 
> Definitely.  That and the residue selection version.
> 
>> That makes sense, because the modifications from one round were quite 
>> subtle. I’ll give it a go with 5-10 rounds and see how it works.
>> 
>> 
> 
> Also, I found that fitting into blurred maps at the early stages (large 
> radius) was beneficial.
> 
> It is not yet clear to me what's the best relationship of the round number, 
> resolution, and the radii.
> 
> Paul.
> 
> 
> <morph-residues-gui.scm>

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