Thanks for explanation, Aleksey!
Regards,
-uta
On 07.01.2013 16:30, Aleksey Shipilev wrote:
Seriously doubt Android uses (recent) OpenJDK HashMap code, otherwise many
lawyers around the world would now be having heart attacks. Also,
java.util.Random is plain congruent PRNG, having nothing to do with entropy
pools, preseeded with nanoTime() at most.
-Aleksey.
On 07.01.2013, at 16:19, Alexey Utkin<alexey.ut...@oracle.com> wrote:
I am sorry. Seems that I am out of discussion context, but did we get that sort
of problem:
https://code.google.com/p/android/issues/detail?id=42265#c114
http://forum.xda-developers.com/showthread.php?t=1987032&nocache=0
The article in Russian:
http://habrahabr.ru/post/164881/
Regards,
-uta
On 27.12.2012 23:55, Mike Duigou wrote:
I am responding on the StackOverflow thread. I will look into using
ThreadLocalRandom.
The random.next() is clearly a potential bottleneck but given that this happens
only once per HashMap instance it is still unclear why a reasonable application
would want to create hundreds or thousands of hash maps per second.
Mike
On Dec 27 2012, at 11:38 , Aleksey Shipilev wrote:
Looks very like dumb inlined java.util.Random?
Is there a security threat to use ThreadLocalRandom instead there?
-Aleksey.
On 27.12.2012, at 23:16, Zhong Yu<zhong.j...@gmail.com> wrote:
Reported by the SO question
http://stackoverflow.com/questions/14010906
the HashMap constructor contains a CAS, which is kind of surprising.
Could it be removed?
transient final int hashSeed =
sun.misc.Hashing.randomHashSeed(this); // CAS
Zhong Yu