Yann Chachkoff wrote:

>>If someone want's to create a RPG engine   crossfire, in my opinion, is not 
>>the place to do it.
>>    
>>
>It is the exact place where to discuss about what we want to do with 
>Crossfire, being maintaining it in its current state, expanding it or making 
>it more generic. See the description of the list: "This list is used for 
>general discussion and questions, answers, and latest changes and updates." 
>This is general discussion around the game, so that discussion is perfectly in 
>sync with that definition. If you don't like it, don't answer to it - simple 
>as that.
>  
>
I agree that the code structure could be improved, and some level of 
modularization/separation of parts would be good if done with care. 
However, personally I do not see any real value in expanding it to a 
generic game engine. That said, I don't see any harm in that either, so 
long as it is done carefully. IMHO, creating a generic game engine is 
not a good goal for the project, however isn't necessarily a harmful as 
a side affect of increased modularization. I feel that modularization 
should be done (gradually and with care), to improve maintainability, 
*not* to create a generic game engine, though that would not be harmful 
to come as a side affect.

Alex Schultz

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