ERACC Subscriptions wrote: > I propose that robes and other cloth items (not cloaks) should be a new class > of item called "clothing" not "armor". A new body spot created for that and > archetypes updated. Special robes that may impart armor-like characteristics > could then be adjusted in the archetypes for prevention of abuse (if that > appears to become a problem).
technically, this is pretty easy to do. But balance wise, this is more an issue. Whenever new body positions are added, it basically means the player becomes more powerful. Ignoring artifacts or other special quest items, just from a basic low level character point of view - in addition to what I was able to wear before, I'm able to add a robe on top of that. So if I can find a robe +2 in the shop, I now have 2 AC points I didn't have before. If I'm a fighter, that extra weight isn't likely to be an issue. Given that CF uses d20 for attack rolls, that amounts to a 10% advantage. But there is then the issue of artifact robes (midnight robe to be one). If I can wear that with other armor, that is pretty darn nice. If it gets tuned down so that it wouldn't be an issue to wear with other armor, well then, it probably becomes a pretty worthless reward/quest item. so I'd like to see some more reasoning on why this is really needed and how it will be used. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire