On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote: > ERACC Subscriptions wrote: >> I propose that robes and other cloth items (not cloaks) should be a new >> class >> of item called "clothing" not "armor". A new body spot created for that and >> archetypes updated. Special robes that may impart armor-like characteristics >> could then be adjusted in the archetypes for prevention of abuse (if that >> appears to become a problem). > > technically, this is pretty easy to do. > > But balance wise, this is more an issue. Whenever new body positions are > added, it basically means the player becomes more powerful.
I think the solution to the problem eracc described on irc is not new body spots, but just a new type. I don't think you can wear gloves and gauntlets at the same time, or a robe over a breastplate. (You can wear a breastplate over a shirt, and usually you'll want to, but for game purposes, let's say that's, er, a different kind of shirt.) Then flags like can_use_armor only need to check the type -- which I believe is the way it is already. yes-lets-stop-the-disgusting-naked-Rugillites-ly yours, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- personal: http://www.laranja.org/ technical: http://lalo.revisioncontrol.net/ GNU: never give up freedom http://www.gnu.org/ _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire