I have the following idea for the new world: After character generation, you have to chose your class. As soon as you have chosen your class, you won't enter "start/Nexus", but the guild of that class.
This guild will be a combination out of the newbieshouse and the beginners maps to teach new people how to play this game. And there you learn the abilities of your class. So you won't get a bunch of class specific items. Instead of this you're guided through maps where you learn your abilities and where you're teached how to use them. Parts of the guided tour could be shared between different guilds. This will reduce the map making work. After the tour, the guild master will give you your first quest. This will be a chained quest. You will get better and better class items from your guild master for solving the quests or as a quest treasure. For more class like role playing, the guild is able to ostracize players by checking for example if a sorcerer uses close combat skills instead of magic. If the sum of the close combat skills exceed the sum of magic skills by a defined limit (e.g. > 10%) the sorcerer isn't allowed to enter the guild. This also means this sorcerer won't get additional high level spells because they are rewards from the guild master for solving quests. It's also possible that you change the class. For example a warrior using a lot of magic skills will be ostracized by the warrior guild and may be accepted by the warlock guild. Or a sorcerer using physical combat skills may become for example a wizard. We have to define which class has which fingerprint. And also if a ostracized player will ever be able to rejoin the guild. And if there is a guild taking them all. This guilds would be placed in a central place from where you reach the different regions, depending on your level. Scorn will be placed in the beginning region, but the guilds don't need to be there. The vision is, to have chained quests leading through all the maps. You don't need to visit every single map, because some of them could be part of a side quest. But you should be able see them all by just following the storyline. And the famous hack and slay random maps could become a quest reward, too. For example, you solved a quest and the reward is a key (for unlimited use) to a hack and slay random map. Those random maps can be used to level up the character to be able to solve harder quests or to become ready for the next [harder] region. What do you think? And yes, this changes are substantial which makes it necessary to abandon old characters and start from scratch. I know, the developers of CF have set their focus on coding. And this is almost gameplay. But without feedback of the core developers there won't be any changes of gameplay at all. Regards, Jürgen _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire