Hi, I've been getting a cal3d related error lately with crystalcore when I try to load the world:
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ ./crystalcore DEBUG: Software Renderer Initializing.. Start loading! Stop loading! ################ Activating Game Screen ################# Using quality 'moderate' Start loading! Stop loading! crystalspace.pluginmgr.loadplugin: could not load plugin 'crystalspace.mesh.object.sprite.cal3d' crystalspace.spritecal3dfactoryloader.setup.objecttype: Could not load the sprite.cal3d mesh object plugin! crystalspace.spritecal3dfactoryloader.setup.objecttype: [node: meshfact(name=male_player),params] cel.pfmesh.loadmeshfactory: Error loading mesh object factory or library 'male_player.cal3d'! crystalcore: Error loading model! You can download the models from: crystalcore: http://www.crystalspace3d.org/support/crystalcore/ crystalcore: See instructions in README.TXT. crystalcore: Could not create our hero! cel.persistence: No Mesh found on entity! Segmentation fault [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd $CRYSTAL [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls *cal3d* sprcal3dldr.so sprcal3dldr.so.dbg [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo $LD_LIBRARY_PATH /home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/lib/ [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/ [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls bin include lib man [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls include/ cal3d [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls include/cal3d/ animation.h coremesh.h matrix.h resource.h animation_action.h coremodel.h mesh.h saver.h animation_cycle.h coremorphanimation.h mixer.h skeleton.h animcallback.h coreskeleton.h model.h springsystem.h bone.h coresubmesh.h morphtargetmixer.h streamsource.h buffersource.h coresubmorphtarget.h physique.h submesh.h cal3d.h datasource.h platform.h tinyxml.h cal3d_wrapper.h error.h quaternion.h transform.h coreanimation.h global.h refcounted.h vector.h corebone.h hardwaremodel.h refptr.h corematerial.h loader.h renderer.h [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls lib/ libcal3d.la libcal3d.so libcal3d.so.12 libcal3d.so.12.0.0 pkgconfig [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ I configure CS with the top level cal3d_lib directory, so I don't know what else could be wrong... Thanks Amir Taaki _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
