Hi,

I've been getting a cal3d related error lately with crystalcore when I try to 
load the world:

[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore 
$ ./crystalcore DEBUG: Software Renderer Initializing..
Start loading!
Stop loading!
################ Activating Game Screen #################
Using quality 'moderate'
Start loading!
Stop loading!

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
crystalspace.spritecal3dfactoryloader.setup.objecttype:  Could not load the 
sprite.cal3d mesh object plugin!
crystalspace.spritecal3dfactoryloader.setup.objecttype:  [node: 
meshfact(name=male_player),params]
cel.pfmesh.loadmeshfactory:  Error loading mesh object factory or 
library 'male_player.cal3d'!
crystalcore:  Error loading model! You can download the models from:
crystalcore:  http://www.crystalspace3d.org/support/crystalcore/
crystalcore:  See instructions in README.TXT.
crystalcore:  Could not create our hero!
cel.persistence:  No Mesh found on entity!
Segmentation fault
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd $CRYSTAL
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls *cal3d*
sprcal3dldr.so  sprcal3dldr.so.dbg
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo 
$LD_LIBRARY_PATH
/home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/lib/
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ 
cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
bin  include  lib  man
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls include/
cal3d
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls 
include/cal3d/
animation.h         coremesh.h            matrix.h            resource.h
animation_action.h  coremodel.h           mesh.h              saver.h
animation_cycle.h   coremorphanimation.h  mixer.h             skeleton.h
animcallback.h      coreskeleton.h        model.h             springsystem.h
bone.h              coresubmesh.h         morphtargetmixer.h  streamsource.h
buffersource.h      coresubmorphtarget.h  physique.h          submesh.h
cal3d.h             datasource.h          platform.h          tinyxml.h
cal3d_wrapper.h     error.h               quaternion.h        transform.h
coreanimation.h     global.h              refcounted.h        vector.h
corebone.h          hardwaremodel.h       refptr.h
corematerial.h      loader.h              renderer.h
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls lib/
libcal3d.la  libcal3d.so  libcal3d.so.12  libcal3d.so.12.0.0  pkgconfig
[EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $

I configure CS with the top level cal3d_lib directory, so I don't know what 
else could be wrong... Thanks

Amir Taaki


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