And do you have sprcal3d.so in your CS folder? I think your cal3d might be too recent.
Greetings, On 6/13/06, Amir Taaki <[EMAIL PROTECTED]> wrote: > Hi, > > I've been getting a cal3d related error lately with crystalcore when I try to > load the world: > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore > $ ./crystalcore DEBUG: Software Renderer Initializing.. > Start loading! > Stop loading! > ################ Activating Game Screen ################# > Using quality 'moderate' > Start loading! > Stop loading! > > crystalspace.pluginmgr.loadplugin: > could not load plugin 'crystalspace.mesh.object.sprite.cal3d' > crystalspace.spritecal3dfactoryloader.setup.objecttype: Could not load the > sprite.cal3d mesh object plugin! > crystalspace.spritecal3dfactoryloader.setup.objecttype: [node: > meshfact(name=male_player),params] > cel.pfmesh.loadmeshfactory: Error loading mesh object factory or > library 'male_player.cal3d'! > crystalcore: Error loading model! You can download the models from: > crystalcore: http://www.crystalspace3d.org/support/crystalcore/ > crystalcore: See instructions in README.TXT. > crystalcore: Could not create our hero! > cel.persistence: No Mesh found on entity! > Segmentation fault > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd $CRYSTAL > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls *cal3d* > sprcal3dldr.so sprcal3dldr.so.dbg > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo > $LD_LIBRARY_PATH > /home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/lib/ > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ > cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/ > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > bin include lib man > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > include/ > cal3d > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > include/cal3d/ > animation.h coremesh.h matrix.h resource.h > animation_action.h coremodel.h mesh.h saver.h > animation_cycle.h coremorphanimation.h mixer.h skeleton.h > animcallback.h coreskeleton.h model.h springsystem.h > bone.h coresubmesh.h morphtargetmixer.h streamsource.h > buffersource.h coresubmorphtarget.h physique.h submesh.h > cal3d.h datasource.h platform.h tinyxml.h > cal3d_wrapper.h error.h quaternion.h transform.h > coreanimation.h global.h refcounted.h vector.h > corebone.h hardwaremodel.h refptr.h > corematerial.h loader.h renderer.h > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls lib/ > libcal3d.la libcal3d.so libcal3d.so.12 libcal3d.so.12.0.0 pkgconfig > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ > > I configure CS with the top level cal3d_lib directory, so I don't know what > else could be wrong... Thanks > > Amir Taaki > > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
