And do you have sprcal3d.so in your CS folder? I think your cal3d
might be too recent.

Greetings,

On 6/13/06, Amir Taaki <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've been getting a cal3d related error lately with crystalcore when I try to
> load the world:
>
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore
> $ ./crystalcore DEBUG: Software Renderer Initializing..
> Start loading!
> Stop loading!
> ################ Activating Game Screen #################
> Using quality 'moderate'
> Start loading!
> Stop loading!
>
> crystalspace.pluginmgr.loadplugin:
>   could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
> crystalspace.spritecal3dfactoryloader.setup.objecttype:  Could not load the
> sprite.cal3d mesh object plugin!
> crystalspace.spritecal3dfactoryloader.setup.objecttype:  [node:
> meshfact(name=male_player),params]
> cel.pfmesh.loadmeshfactory:  Error loading mesh object factory or
> library 'male_player.cal3d'!
> crystalcore:  Error loading model! You can download the models from:
> crystalcore:  http://www.crystalspace3d.org/support/crystalcore/
> crystalcore:  See instructions in README.TXT.
> crystalcore:  Could not create our hero!
> cel.persistence:  No Mesh found on entity!
> Segmentation fault
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd $CRYSTAL
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls *cal3d*
> sprcal3dldr.so  sprcal3dldr.so.dbg
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo
> $LD_LIBRARY_PATH
> /home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/lib/
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $
> cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> bin  include  lib  man
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls 
> include/
> cal3d
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> include/cal3d/
> animation.h         coremesh.h            matrix.h            resource.h
> animation_action.h  coremodel.h           mesh.h              saver.h
> animation_cycle.h   coremorphanimation.h  mixer.h             skeleton.h
> animcallback.h      coreskeleton.h        model.h             springsystem.h
> bone.h              coresubmesh.h         morphtargetmixer.h  streamsource.h
> buffersource.h      coresubmorphtarget.h  physique.h          submesh.h
> cal3d.h             datasource.h          platform.h          tinyxml.h
> cal3d_wrapper.h     error.h               quaternion.h        transform.h
> coreanimation.h     global.h              refcounted.h        vector.h
> corebone.h          hardwaremodel.h       refptr.h
> corematerial.h      loader.h              renderer.h
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls lib/
> libcal3d.la  libcal3d.so  libcal3d.so.12  libcal3d.so.12.0.0  pkgconfig
> [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $
>
> I configure CS with the top level cal3d_lib directory, so I don't know what
> else could be wrong... Thanks
>
> Amir Taaki
>
>
> _______________________________________________
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> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe: mailto:[EMAIL PROTECTED]
>


-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
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