Ok, so what date cal3d are you using?

Amir Taaki

On Wednesday 14 June 2006 05:20, Jorrit Tyberghein wrote:
> And do you have sprcal3d.so in your CS folder? I think your cal3d
> might be too recent.
>
> Greetings,
>
> On 6/13/06, Amir Taaki <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I've been getting a cal3d related error lately with crystalcore when I
> > try to load the world:
> >
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore
> > $ ./crystalcore DEBUG: Software Renderer Initializing..
> > Start loading!
> > Stop loading!
> > ################ Activating Game Screen #################
> > Using quality 'moderate'
> > Start loading!
> > Stop loading!
> >
> > crystalspace.pluginmgr.loadplugin:
> >   could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
> > crystalspace.spritecal3dfactoryloader.setup.objecttype:  Could not load
> > the sprite.cal3d mesh object plugin!
> > crystalspace.spritecal3dfactoryloader.setup.objecttype:  [node:
> > meshfact(name=male_player),params]
> > cel.pfmesh.loadmeshfactory:  Error loading mesh object factory or
> > library 'male_player.cal3d'!
> > crystalcore:  Error loading model! You can download the models from:
> > crystalcore:  http://www.crystalspace3d.org/support/crystalcore/
> > crystalcore:  See instructions in README.TXT.
> > crystalcore:  Could not create our hero!
> > cel.persistence:  No Mesh found on entity!
> > Segmentation fault
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd
> > $CRYSTAL [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls
> > *cal3d* sprcal3dldr.so  sprcal3dldr.so.dbg
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo
> > $LD_LIBRARY_PATH
> > /home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/
> >media/programming/c++/game/cs/cal3d/cal3d_lib/lib/ [EMAIL PROTECTED]
> > ~/media/programming/c++/game/cs/cs/crystal $
> > cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > bin  include  lib  man
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > include/ cal3d
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > include/cal3d/
> > animation.h         coremesh.h            matrix.h            resource.h
> > animation_action.h  coremodel.h           mesh.h              saver.h
> > animation_cycle.h   coremorphanimation.h  mixer.h             skeleton.h
> > animcallback.h      coreskeleton.h        model.h            
> > springsystem.h bone.h              coresubmesh.h        
> > morphtargetmixer.h  streamsource.h buffersource.h     
> > coresubmorphtarget.h  physique.h          submesh.h cal3d.h            
> > datasource.h          platform.h          tinyxml.h cal3d_wrapper.h    
> > error.h               quaternion.h        transform.h coreanimation.h    
> > global.h              refcounted.h        vector.h corebone.h         
> > hardwaremodel.h       refptr.h
> > corematerial.h      loader.h              renderer.h
> > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > lib/ libcal3d.la  libcal3d.so  libcal3d.so.12  libcal3d.so.12.0.0 
> > pkgconfig [EMAIL PROTECTED]
> > ~/media/programming/c++/game/cs/cal3d/cal3d_lib $
> >
> > I configure CS with the top level cal3d_lib directory, so I don't know
> > what else could be wrong... Thanks
> >
> > Amir Taaki
> >
> >
> > _______________________________________________
> > Crystal-main mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/crystal-main
> > Unsubscribe:
> > mailto:[EMAIL PROTECTED]


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