Ok, so what date cal3d are you using? Amir Taaki
On Wednesday 14 June 2006 05:20, Jorrit Tyberghein wrote: > And do you have sprcal3d.so in your CS folder? I think your cal3d > might be too recent. > > Greetings, > > On 6/13/06, Amir Taaki <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I've been getting a cal3d related error lately with crystalcore when I > > try to load the world: > > > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore > > $ ./crystalcore DEBUG: Software Renderer Initializing.. > > Start loading! > > Stop loading! > > ################ Activating Game Screen ################# > > Using quality 'moderate' > > Start loading! > > Stop loading! > > > > crystalspace.pluginmgr.loadplugin: > > could not load plugin 'crystalspace.mesh.object.sprite.cal3d' > > crystalspace.spritecal3dfactoryloader.setup.objecttype: Could not load > > the sprite.cal3d mesh object plugin! > > crystalspace.spritecal3dfactoryloader.setup.objecttype: [node: > > meshfact(name=male_player),params] > > cel.pfmesh.loadmeshfactory: Error loading mesh object factory or > > library 'male_player.cal3d'! > > crystalcore: Error loading model! You can download the models from: > > crystalcore: http://www.crystalspace3d.org/support/crystalcore/ > > crystalcore: See instructions in README.TXT. > > crystalcore: Could not create our hero! > > cel.persistence: No Mesh found on entity! > > Segmentation fault > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd > > $CRYSTAL [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls > > *cal3d* sprcal3dldr.so sprcal3dldr.so.dbg > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo > > $LD_LIBRARY_PATH > > /home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/ > >media/programming/c++/game/cs/cal3d/cal3d_lib/lib/ [EMAIL PROTECTED] > > ~/media/programming/c++/game/cs/cs/crystal $ > > cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/ > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > > bin include lib man > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > > include/ cal3d > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > > include/cal3d/ > > animation.h coremesh.h matrix.h resource.h > > animation_action.h coremodel.h mesh.h saver.h > > animation_cycle.h coremorphanimation.h mixer.h skeleton.h > > animcallback.h coreskeleton.h model.h > > springsystem.h bone.h coresubmesh.h > > morphtargetmixer.h streamsource.h buffersource.h > > coresubmorphtarget.h physique.h submesh.h cal3d.h > > datasource.h platform.h tinyxml.h cal3d_wrapper.h > > error.h quaternion.h transform.h coreanimation.h > > global.h refcounted.h vector.h corebone.h > > hardwaremodel.h refptr.h > > corematerial.h loader.h renderer.h > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls > > lib/ libcal3d.la libcal3d.so libcal3d.so.12 libcal3d.so.12.0.0 > > pkgconfig [EMAIL PROTECTED] > > ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ > > > > I configure CS with the top level cal3d_lib directory, so I don't know > > what else could be wrong... Thanks > > > > Amir Taaki > > > > > > _______________________________________________ > > Crystal-main mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: > > mailto:[EMAIL PROTECTED] _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
