Hello, On Friday 16 February 2007 11:48:49 Piotr Obrzut wrote: > Hi Quentin, > > Friday, February 16, 2007, 11:36:02 AM, you wrote: > > Hello, > > > > On Friday 16 February 2007 11:29:37 Jorrit Tyberghein wrote: > >> Seems ok. Personally though I'm wondering why you're doing this. If I > >> walk on a slope I will still try to stand straigth up. I don't think > >> it is realistic for a human character to follow the slope like that. > > > > Yes but I used the cal3d cally model for testing only... I plan to put a > > vehicle instead. > > probably you want to use ode physics plugin if you want to have > vehicle behavior done faster.
Do you know where I could find examples/documentations on how to use the plugin ? Or should I use ode directly ? > BTW There is a game car racing game being done with cs already (I > don't remember the name, but you might ask on #crystalspace) I'll take a look, thanks. Regards, Quentin ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]