Hello,

On Friday 16 February 2007 11:48:49 Piotr Obrzut wrote:
> Hi Quentin,
>
> Friday, February 16, 2007, 11:36:02 AM, you wrote:
> > Hello,
> >
> > On Friday 16 February 2007 11:29:37 Jorrit Tyberghein wrote:
> >> Seems ok. Personally though I'm wondering why you're doing this. If I
> >> walk on a slope I will still try to stand straigth up. I don't think
> >> it is realistic for a human character to follow the slope like that.
> >
> > Yes but I used the cal3d cally model for testing only... I plan to put a
> > vehicle instead.
>
> probably you want to use ode physics plugin if you want to have
> vehicle behavior done faster.

Do you know where I could find examples/documentations on how to use the 
plugin ? Or should I use ode directly ?

> BTW There is a game car racing game being done with cs already (I
> don't remember the name, but you might ask on #crystalspace)

I'll take a look, thanks.

Regards,
Quentin


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