Hi Quentin,

Friday, February 16, 2007, 12:32:56 PM, you wrote:

> Hello,

> On Friday 16 February 2007 11:48:49 Piotr Obrzut wrote:
>> Hi Quentin,
>>
>> Friday, February 16, 2007, 11:36:02 AM, you wrote:
>> > Hello,
>> >
>> > On Friday 16 February 2007 11:29:37 Jorrit Tyberghein wrote:
>> >> Seems ok. Personally though I'm wondering why you're doing this. If I
>> >> walk on a slope I will still try to stand straigth up. I don't think
>> >> it is realistic for a human character to follow the slope like that.
>> >
>> > Yes but I used the cal3d cally model for testing only... I plan to put a
>> > vehicle instead.
>>
>> probably you want to use ode physics plugin if you want to have
>> vehicle behavior done faster.

> Do you know where I could find examples/documentations on how to use the
> plugin ?

check phystut

>Or should I use ode directly ?

no, in cs we have special wrapper on top of ode.

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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