Hi Quentin, Friday, February 16, 2007, 12:32:56 PM, you wrote:
> Hello, > On Friday 16 February 2007 11:48:49 Piotr Obrzut wrote: >> Hi Quentin, >> >> Friday, February 16, 2007, 11:36:02 AM, you wrote: >> > Hello, >> > >> > On Friday 16 February 2007 11:29:37 Jorrit Tyberghein wrote: >> >> Seems ok. Personally though I'm wondering why you're doing this. If I >> >> walk on a slope I will still try to stand straigth up. I don't think >> >> it is realistic for a human character to follow the slope like that. >> > >> > Yes but I used the cal3d cally model for testing only... I plan to put a >> > vehicle instead. >> >> probably you want to use ode physics plugin if you want to have >> vehicle behavior done faster. > Do you know where I could find examples/documentations on how to use the > plugin ? check phystut >Or should I use ode directly ? no, in cs we have special wrapper on top of ode. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]