Hey

Some tree physics go wild for some reason in my map. After some investigation, when found how to reproduce. Loaded up cs_militia and then my map and this happened https://www.youtube.com/watch?v=sXk22NJBvC8

So that one particular tree model seems to go nuts. Does it need to be used in some other way than prop_static because static props don't usually _move_. Do i need prop_physics and disable movement from options or is this a game bug?

-ics

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