That's an env_wind with really high gust speeds, probably.
Do you have one in your map?
If not, it's probably using militia's env_wind settings on map load, or using
default speeds if your map doesn't have an env_wind.
The default settings of env_wind do pretty much what you see in the video.
Lower values do a nice job of giving static trees that subtle rustling that <=
5 mph winds do irl.
On Sunday, December 1, 2013 4:01 AM, ics <i...@ics-base.net> wrote:
Hey
Some tree physics go wild for some reason in my map. After some
investigation, when found how to reproduce. Loaded up cs_militia and
then my map and this happened https://www.youtube.com/watch?v=sXk22NJBvC8
So that one particular tree model seems to go nuts. Does it need to be
used in some other way than prop_static because static props don't
usually _move_. Do i need prop_physics and disable movement from options
or is this a game bug?
-ics
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