To extract texture and models from the game file, you would need to use
GFCScape, Simply find the VPK files, and open the one that has the "_dir" at
the end. 

 

Decompiling a map will not extract the models and texture from VMF, they are
merely used as a entity, a point information on how to instantiate the
objects from the files. 

 

From: csgo_sdk-boun...@list.valvesoftware.com
[mailto:csgo_sdk-boun...@list.valvesoftware.com] On Behalf Of Joseph
Domenici
Sent: Wednesday, January 15, 2014 12:14 AM
To: csgo_sdk@list.valvesoftware.com
Subject: Re: [Csgo_sdk] Question about map decompiling

 

Check out BSPSource <https://developer.valvesoftware.com/wiki/BSPSource> .

 

On Tue, Jan 14, 2014 at 9:38 PM, ics <i...@ics-base.net> wrote:

Hi

Does anyone know a software that can decompile csgo maps or is there already
a site where i could get the vmf's? I'd use them for easier excraction of
textures and models. It's tiresome to look out a list of textures that are
missing preview or are blend textures, where the blend doesn't really show
instantly.

I know filters are of use but i'd just find it easier when i play maps and
see a texture in them or models used in the way that i could use later. It's
time consuming to find them through files.

-ics

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