To extract texture and models from the game file, you would need to use GFCScape, Simply find the VPK files, and open the one that has the "_dir" at the end.
Decompiling a map will not extract the models and texture from VMF, they are merely used as a entity, a point information on how to instantiate the objects from the files. From: csgo_sdk-boun...@list.valvesoftware.com [mailto:csgo_sdk-boun...@list.valvesoftware.com] On Behalf Of Joseph Domenici Sent: Wednesday, January 15, 2014 12:14 AM To: csgo_sdk@list.valvesoftware.com Subject: Re: [Csgo_sdk] Question about map decompiling Check out BSPSource <https://developer.valvesoftware.com/wiki/BSPSource> . On Tue, Jan 14, 2014 at 9:38 PM, ics <i...@ics-base.net> wrote: Hi Does anyone know a software that can decompile csgo maps or is there already a site where i could get the vmf's? I'd use them for easier excraction of textures and models. It's tiresome to look out a list of textures that are missing preview or are blend textures, where the blend doesn't really show instantly. I know filters are of use but i'd just find it easier when i play maps and see a texture in them or models used in the way that i could use later. It's time consuming to find them through files. -ics _______________________________________________ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
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