I don't want to excract anything, all i want is to see certain prop and
texture names from the vmf's so i can use them more easily or simply
pick the texture or model from decompiled map with hammer and use that
directly. Only textures and models that are within the game already,
default maps.
It makes working with mapping easier as i see some model within a game
that suits my needs and i can just pick it up from vmf without searching
and wasting time to it. Also i could just copy a model that is already
in the game from maps rather than search and search through the system.
Bspsource did the trick, thanks.
-ics
Skibur kirjoitti:
To extract texture and models from the game file, you would need to
use GFCScape, Simply find the VPK files, and open the one that has the
“_dir” at the end.
Decompiling a map will not extract the models and texture from VMF,
they are merely used as a entity, a point information on how to
instantiate the objects from the files.
*From:*csgo_sdk-boun...@list.valvesoftware.com
[mailto:csgo_sdk-boun...@list.valvesoftware.com] *On Behalf Of *Joseph
Domenici
*Sent:* Wednesday, January 15, 2014 12:14 AM
*To:* csgo_sdk@list.valvesoftware.com
*Subject:* Re: [Csgo_sdk] Question about map decompiling
Check out BSPSource <https://developer.valvesoftware.com/wiki/BSPSource>.
On Tue, Jan 14, 2014 at 9:38 PM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
Hi
Does anyone know a software that can decompile csgo maps or is there
already a site where i could get the vmf's? I'd use them for easier
excraction of textures and models. It's tiresome to look out a list of
textures that are missing preview or are blend textures, where the
blend doesn't really show instantly.
I know filters are of use but i'd just find it easier when i play maps
and see a texture in them or models used in the way that i could use
later. It's time consuming to find them through files.
-ics
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