I've optimized the lightmaps and I haven't used water. Is there a limit to the amount of faces I can apply lightmap 8 to?
2014-02-25 14:51 GMT+01:00 Skibur <beyondurwo...@hotmail.com>: > Something is amiss... Check your texture's lightgrid map. Make sure they're > set to an appropriate value. (You might have to optimize it between which > is important and which is not important.) > > > > Also, just wanted to make sure, are there any viscluster interacting with > waterbrush? Avoid doing that. > > > > *From:* csgo_sdk-boun...@list.valvesoftware.com [mailto: > csgo_sdk-boun...@list.valvesoftware.com] *On Behalf Of *Niels Gade > *Sent:* Tuesday, February 25, 2014 7:32 AM > *To:* Nick Haruk; csgo_sdk@list.valvesoftware.com > *Subject:* Re: [Csgo_sdk] Doing a Full Compile > > > > I've func_detailed half the map. > > > > 2014-02-25 14:02 GMT+01:00 Nick Haruk <nickha...@yahoo.com>: > > Other than visclusters, what else do you do to keep the vis neat? > > > > > > On Tuesday, February 25, 2014 6:39 AM, Niels Gade <nielsg...@gmail.com> > wrote: > > My vrad.exe crashes when doing the vis. I've cleaned up the portals with > func_viscluster, > but to no avail. I'm using -textureshadows, -staticproppolys, and > -staticproplighting, do they need to be in order for it to work? > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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