I've optimized the lightmaps and I haven't used water. Is there a limit to
the amount of faces I can apply lightmap 8 to?


2014-02-25 14:51 GMT+01:00 Skibur <beyondurwo...@hotmail.com>:

> Something is amiss... Check your texture's lightgrid map. Make sure they're
> set to an appropriate value. (You might have to optimize it between which
> is important and which is not important.)
>
>
>
> Also, just wanted to make sure, are there any viscluster interacting with
> waterbrush? Avoid doing that.
>
>
>
> *From:* csgo_sdk-boun...@list.valvesoftware.com [mailto:
> csgo_sdk-boun...@list.valvesoftware.com] *On Behalf Of *Niels Gade
> *Sent:* Tuesday, February 25, 2014 7:32 AM
> *To:* Nick Haruk; csgo_sdk@list.valvesoftware.com
> *Subject:* Re: [Csgo_sdk] Doing a Full Compile
>
>
>
> I've func_detailed half the map.
>
>
>
> 2014-02-25 14:02 GMT+01:00 Nick Haruk <nickha...@yahoo.com>:
>
> Other than visclusters, what else do you do to keep the vis neat?
>
>
>
>
>
> On Tuesday, February 25, 2014 6:39 AM, Niels Gade <nielsg...@gmail.com>
> wrote:
>
> My vrad.exe crashes when doing the vis. I've cleaned up the portals with 
> func_viscluster,
> but to no avail. I'm using -textureshadows, -staticproppolys, and
> -staticproplighting, do they need to be in order for it to work?
>
>
>
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