Release Notes for 7/16/2014

[GAMEPLAY]

   - Fixed the bullet penetration system not penetrating static GRATE
   surfaces (fences) and brushes that are NODRAW on both sides (for example,
   the ladder in Cache).



On Sun, Jul 13, 2014 at 3:35 PM, Michael Mayea <mikema...@gmail.com> wrote:

> CSGO's penetration system was just updated and is now riddled with bugs.
> They just patched nodraw and displacements affecting penetration in odd
> ways so I imagine a fix for fences and metal are very near, perhaps next
> week.
>
> For the fence I always make it non-solid with a player clip, that way no
> bullet penetration happens.
>
>
> On Sun, Jul 13, 2014 at 2:25 PM, ics <i...@ics-base.net> wrote:
>
>> Forgot to include a link of some examples. Don't have images on model
>> fences though but they also do not penetrate bullets at all.
>> http://steamcommunity.com/profiles/76561198031428373/
>> screenshots/?appid=730
>>
>> -ics
>>
>> ics kirjoitti:
>>
>>  Why is every single fence model now unpenetrable, as well as every brush
>>> that are textured with metallic surface properties? Is this a mistake by
>>> Valve in the recent update or should we avoid using such things in our maps
>>> in the future?
>>>
>>> -ics
>>>
>>> _______________________________________________
>>> Csgo_sdk mailing list
>>> Csgo_sdk@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
>>>
>>
>>
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>>
>
>
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