Yeah i noticed this. They also fixed the railings made out of brushes to be penetrable.

-ics

Michael Mayea kirjoitti:

Release Notes for 7/16/2014

[GAMEPLAY]

  * Fixed the bullet penetration system not penetrating static GRATE
    surfaces (fences) and brushes that are NODRAW on both sides (for
    example, the ladder in Cache).



On Sun, Jul 13, 2014 at 3:35 PM, Michael Mayea <mikema...@gmail.com <mailto:mikema...@gmail.com>> wrote:

    CSGO's penetration system was just updated and is now riddled with
    bugs. They just patched nodraw and displacements affecting
    penetration in odd ways so I imagine a fix for fences and metal
    are very near, perhaps next week.

    For the fence I always make it non-solid with a player clip, that
    way no bullet penetration happens.


    On Sun, Jul 13, 2014 at 2:25 PM, ics <i...@ics-base.net
    <mailto:i...@ics-base.net>> wrote:

        Forgot to include a link of some examples. Don't have images
        on model fences though but they also do not penetrate bullets
        at all.
        
http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730

        -ics

        ics kirjoitti:

            Why is every single fence model now unpenetrable, as well
            as every brush that are textured with metallic surface
            properties? Is this a mistake by Valve in the recent
            update or should we avoid using such things in our maps in
            the future?

            -ics

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