Yeah i noticed this. They also fixed the railings made out of brushes to
be penetrable.
-ics
Michael Mayea kirjoitti:
Release Notes for 7/16/2014
[GAMEPLAY]
* Fixed the bullet penetration system not penetrating static GRATE
surfaces (fences) and brushes that are NODRAW on both sides (for
example, the ladder in Cache).
On Sun, Jul 13, 2014 at 3:35 PM, Michael Mayea <mikema...@gmail.com
<mailto:mikema...@gmail.com>> wrote:
CSGO's penetration system was just updated and is now riddled with
bugs. They just patched nodraw and displacements affecting
penetration in odd ways so I imagine a fix for fences and metal
are very near, perhaps next week.
For the fence I always make it non-solid with a player clip, that
way no bullet penetration happens.
On Sun, Jul 13, 2014 at 2:25 PM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
Forgot to include a link of some examples. Don't have images
on model fences though but they also do not penetrate bullets
at all.
http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730
-ics
ics kirjoitti:
Why is every single fence model now unpenetrable, as well
as every brush that are textured with metallic surface
properties? Is this a mistake by Valve in the recent
update or should we avoid using such things in our maps in
the future?
-ics
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