Copy paste the number instead of locking? 2014-10-20 21:07 GMT+02:00 Michael Mayea <mikema...@gmail.com>:
> I've been experiencing a problem with 2048x2048 textures as well as > others, where if I align to Top, it will shift the texture to 1024 on Y, > however I cannot access different parts of the texture because the shift > counter resets and jumps the texture randomly. > > Also, the random buttons for X and Y do not work properly, if you quickly > spam them you can see there is only about 7 random locations a texture can > jump to, and often times there is still heavy repeating while using the > repeat function. > > I'd also like to suggest if these bugs are going to be fixed, if Valve > would implement a separate "Fit" for both X and Y. The reason for this is I > frequently will Fit a texture in order to obtain the Y data, and than I > manually match the X to the Y in order to prevent dithering. This could be > avoided if you could lock the X or Y while using Fit. > > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
_______________________________________________ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk