i strongly agree that there should be a separate fit x and fit y button. would save much time!
On Mon, Oct 20, 2014 at 4:22 PM, Niels Gade <nielsg...@gmail.com> wrote: > Copy paste the number instead of locking? > > 2014-10-20 21:07 GMT+02:00 Michael Mayea <mikema...@gmail.com>: > >> I've been experiencing a problem with 2048x2048 textures as well as >> others, where if I align to Top, it will shift the texture to 1024 on Y, >> however I cannot access different parts of the texture because the shift >> counter resets and jumps the texture randomly. >> >> Also, the random buttons for X and Y do not work properly, if you quickly >> spam them you can see there is only about 7 random locations a texture can >> jump to, and often times there is still heavy repeating while using the >> repeat function. >> >> I'd also like to suggest if these bugs are going to be fixed, if Valve >> would implement a separate "Fit" for both X and Y. The reason for this is I >> frequently will Fit a texture in order to obtain the Y data, and than I >> manually match the X to the Y in order to prevent dithering. This could be >> avoided if you could lock the X or Y while using Fit. >> >> >> >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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