i strongly agree that there should be a separate fit x and fit y button.
would save much time!

On Mon, Oct 20, 2014 at 4:22 PM, Niels Gade <nielsg...@gmail.com> wrote:

> Copy paste the number instead of locking?
>
> 2014-10-20 21:07 GMT+02:00 Michael Mayea <mikema...@gmail.com>:
>
>> I've been experiencing a problem with 2048x2048 textures as well as
>> others, where if I align to Top, it will shift the texture to 1024 on Y,
>> however I cannot access different parts of the texture because the shift
>> counter resets and jumps the texture randomly.
>>
>> Also, the random buttons for X and Y do not work properly, if you quickly
>> spam them you can see there is only about 7 random locations a texture can
>> jump to, and often times there is still heavy repeating while using the
>> repeat function.
>>
>> I'd also like to suggest if these bugs are going to be fixed, if Valve
>> would implement a separate "Fit" for both X and Y. The reason for this is I
>> frequently will Fit a texture in order to obtain the Y data, and than I
>> manually match the X to the Y in order to prevent dithering. This could be
>> avoided if you could lock the X or Y while using Fit.
>>
>>
>>
>>
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>
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