I've had some experience wth nav making in the past and i've never seen
it lock up like that. Have you tried setting nav_mark and then do
nav_generate or nav_generate_incremental? Func_detail should be obvious
as optimization but i dont think it has affect on nav itself. After all,
func_details are solid always.
I suspect it tries to nav some area that has a lot of leviation or some
weird shape which causes it to crash and not perform it's function.
-ics
Michael Mayea kirjoitti:
Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to
my knowledge.
When I nav_generate, the game completely freezes. In fact if I'm in
fullscreen mode, my entire computer will lock up, I cannot open task
manager, I am forced to hard reboot my PC. Now that is unusual! I also
notice in the moments before the crash, my framerate slowly dwindles
to 0. If I nav_generate in windowed mode, I can then at the very least
open task manager and close the game.
The map is quite large for Source Standards, but not overly complex.
I've spent a lot of time on Google trying to find potential solutions
and I haven't. In previous versions of this map I have gotten the nav
mesh to generate.
What is the relation between nav_generate and a func_detail? If I add
more details, does it speed up nav_generate?
Does anyone have any tips for fixing this issue?
Thanks
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