I've had some experience wth nav making in the past and i've never seen it lock up like that. Have you tried setting nav_mark and then do nav_generate or nav_generate_incremental? Func_detail should be obvious as optimization but i dont think it has affect on nav itself. After all, func_details are solid always.

I suspect it tries to nav some area that has a lot of leviation or some weird shape which causes it to crash and not perform it's function.

-ics

Michael Mayea kirjoitti:
Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my knowledge.

When I nav_generate, the game completely freezes. In fact if I'm in fullscreen mode, my entire computer will lock up, I cannot open task manager, I am forced to hard reboot my PC. Now that is unusual! I also notice in the moments before the crash, my framerate slowly dwindles to 0. If I nav_generate in windowed mode, I can then at the very least open task manager and close the game.

The map is quite large for Source Standards, but not overly complex. I've spent a lot of time on Google trying to find potential solutions and I haven't. In previous versions of this map I have gotten the nav mesh to generate.

What is the relation between nav_generate and a func_detail? If I add more details, does it speed up nav_generate?

Does anyone have any tips for fixing this issue?

Thanks


_______________________________________________
Csgo_sdk mailing list
Csgo_sdk@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk


_______________________________________________
Csgo_sdk mailing list
Csgo_sdk@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

Reply via email to